Reading, Writing and Recording

I’ve been at Lowwatt Recording in Raleigh, North Carolina since Monday working on the Rotoscope record. We’ve finished seven songs and have started the next batch.

  1. Apollo
  2. Reluctant Kisses
  3. One Day
  4. Clean Lines
  5. Drive
  6. All That’s Left
  7. Goodnight

And the new tunes:

  1. Sing Yourself To Sleep
  2. Everything’s Alright
  3. Epilogue
  4. Jawbone Hill
  5. Selling Stars

We should be able to do the rest of this in about five more days at some point. I hope that will occur before the end of the summer as I’d like to get this record out this year. Alright… back to drum tracking!

  1. Riska says:

    ReviewCarol LoracCo-Director London Multimedia Lab, LSEThe future of the book is a hot topic aogmnst academics speculating a0on the battle between the worlds of print and images and sounds: a0where established traditional book publishers look on, as the new a0boys on the block, the media wiz kids and their electronic frenzy, a0are encroaching on their publishing territory. Completely electronic a0books are evolving and print books continue to be published; but a0what is really fascinating, is where print and electronic books meet a0and converge.One such book is Animation A Handy Guide by Sheila Graber, published a0by A & C Black, which comprises an illustrated printed book together a0with a DVD. Pick up the book, put the DVD into your computer and a0click on the PC or Mac version file and your screen will show you an a0electronic image of the book. Moving between the print and screen a0book, you can begin a journey through a complex multimedia story, a0working on many levels that provide a variety of pathways through a0the words, images and sounds, as animation is explored. This book is a0invaluable, whether you are interested in animation, or multimedia a0story making. Sheila Graber combines and converges words and images, a0by using words sparingly. Full single pages of text exist, but a0interestingly, not in the printed book. Animation A Handy Guide is a0the most exquisitely constructed story combining words and images a0and sounds, and provides an innovative instance of multimedia story a0making.The unusual approach used in this book will give you another way of a0thinking about and experiencing animation. Sharing stories with each a0other takes many forms and Animation A Handy Guide by Sheila Graber a0intertwines three ways of thinking about and understanding the a0evolution and creation of animation: as an historical development, a0as a how to' development of skills, and as a personal experience. a0The convergence of these three dimensions results in a dynamic book, a0which pulls you in and carries you along on a journey that is a0labyrinthine.The history of animation is presented as a colourful backdrop a0providing context and delight; the animation techniques are a a0journey of discovery; and the sharing of the personal animation a0experience of the author, encourages the reader to consider a0themselves and their own potential works. This is achieved by a0focussing on twenty key events in animation history from cave art to a0the development of three dimensional computer generated images: and a0for each of these key events the reader is at first given a written a0and visual historical account of the animation invention or a0discovery that took place, and then shown how to use the resulting a0techniques to create animations for themselves, and finally shown a0how the author used these animation processes herself: And all this a0is before you take into account the DVD.The DVD follows the book structure, and each page is seen on screen, a0but the book is now in a non-linear, interactive and networked a0environment and so it takes on a new life. The action buttons are a0very clear and easy to use and the pathways are seemingly endless. a0The animation movies referred to in the printed book can now be a0activated from the screen book; but in addition to this there are a0other small movies', for example, a documentary about how an a0animation is made, to be seen before the big movie' of the a0animation itself: Or a movie showing how to achieve a particular a0technique': Or an animated flick book. Every section also has extra a0information as text or illustrated text, which elaborate on the a0history, act as how to' animation guides, or relate to Sheila a0Grabers's own works. Apart from the interactivity facilitated by the a0structure of the DVD enabling various pathways and layers of a0different kinds of knowledge presented in a variety of ways: the a0screen book is also networked in that there are live' web links a0that can take the reader to other vast areas of information and a0knowledge about animation.There may be a question in your mind about whether a printed and a0screen book are both needed. My answer would be absolutely yes. One a0situates and reinforces the other. The printed and screen book offer a0different sorts of reading experiences. One is linear and the other a0is non-linear, interactive and networked and this changes the a0relationship of the reader to the book. The printed book is a a0beautifully illustrated overview of the whole concept and a0permanently present providing context and navigation. It acts as an a0anchor, for instance, while working on one of the screen pages, you a0can easily scan the printed book backwards and forwards, while the a0page you are concerned with stays on screen. On a screen you can a0only see one page at a time, and if you have clicked forward several a0times while reading and interacting you have to come out of the a0emersion with the book to click back to try to find out where you a0were, no such problem with the printed book beside you. This is a a0perfect partnership between a print and electronic book.Animation A Handy Guide is about visual imagery and has been a0beautifully illustrated throughout with thoughts expressed through a0words and images often superimposed over each other in a a0symbolically rich, converged verbal and visual language. The a0accompany DVD provides an audiovisual dimension bringing the works a0from the page to the screen. This is a fascinating and stimulating a0mixed media experience. If you want to create stories through a0animation, this book must join the others that you have on your a0bookshelf because it offers a freshly innovative approach, which is a0inspirational. If this is your first book on animation then you are a0about to enter a magical world.Carol LoracCo-Director London Multimedia Lab, LSE

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